asouthron: (Default)
( OOC INFORMATION )
name: Claire
age: 25
contact: slanndalous @plurk
other characters: N/A

( IC INFORMATION )
name: Leonard Horatio McCoy
canon: Star Trek AOS
reference: Character Reference
Setting Reference
canon point: At the end of the second movie Star Trek: Into Darkness as the Enterprise starts her five-year mission.

background: The reboot of the original Star Trek series is based in an alternate reality during the twenty-third century within our universe. Much of earth's history in Star Trek has remained unchanged (at least until the early 1970s); however, the most divergent and monumental change is the discovery that there is intelligent, extraterrestrial life outside Earth. In 2063, a peaceful, highly-intelligent species called Vulcans make contact with Earth, and with it re-shape the very social fabric of humanity. Poverty was eradicated, and government migrates to something of a socialist state where currency was no longer necessary.

In time, Humans make contact with other alien species, forming alliances that eventually create the basis of an intergalactic government body known as the United Federation of Planets. It is the most powerful and important faction within the Star Trek series outside a few hostile alien empires (discussed below). Within the Federation is a branch known as Starfleet. Based in galactic exploration, Starfleet trains any citizens of the Federation for exploratory missions in space. This branch of Federation is the focal point of the Star Trek series.

By 2233 the original timeline schisms into an alternative reality when a Romulan mining ship and its crew (led by a Romulan named Nero) inadvertently travel back in time through a black hole and destroy the USS Kelvin assigned to inspect the strange space-time anomaly.

Much of McCoy's history remains the same until his third year at the Starfleet Academy. Then in 2258, the Federation is requested to send support to the planet Vulcan due to unusual seismic activity. The result is the destruction of several Federation starships and the total destruction of the Vulcan planet by Nero. Because of a shortage of graduate officers on standby, the majority of Starfleet's cadets are requested to crew the Constitution-class starships waiting at spacedock. This, of course, includes Leonard McCoy who is assigned to the USS Enterprise as a senior medical officer. Jim, however, is grounded on the Academy campus for academic misconduct, and McCoy takes it upon himself to jump through Starfleet regulation loopholes to bring him onboard and indirectly place him on the road to his destined position as Captain of the USS Enterprise.

In the wake of the battle between Nero's advanced mining ship and the Federation, McCoy is promoted to the position of Chief Medical Officer when his successor is killed during the crisis. He remains CMO throughout the remainder of the story.

His last impact on the series comes when he finds a means to synthesize a cocktail from super human blood in order to cure death. That's kind of an important turning point in medical history, even if no one knows about it.

FACTIONS/SPECIES

United Federation of Planets: Located in San Fransisco, the Federation is a government body consisting of more than a hundred alien planets and species. Together they create a symbiosis of technological advancement, resources, defense, etc. that is offered to any alien planet (of a certain technological evolution) willing to join the Federation. One of its most important philosophies is not to change the nature of social development by interfering with less technologically-evolved species. It is up to a species to naturally develop spaceflight and warp capabilities before the Federation will make first contact. This is to ensure that all negotiations and relationships between the Federation and other planets are of equality and not from an abuse of power. This philosophy is called the Prime Directive, and it is the most important rule of the Federation, especially Starfleet. Officers are to uphold the Prime Directive in any first contact or exploratory mission. This includes the disuse of any technologically advanced equipment within the presence of less advanced species. It is to be upheld even above the threat of death to ensure evolution is natural and unadulterated. This is something all officers are tasked with, and that includes McCoy.

Starfleet: A branch of the Federation, Starfleet is used to expand its exploration of the galaxy, to defend in times of crises and war, and offer diplomatic support to alien species. These exploration missions take various forms (first contact with alien species, reconnaissance, scientific experimentation, data gathering, etc.). The main characters of the series are a part of Starfleet.

Klingon Empire: The Klingons are a species of alien with a very proud, war-like culture. They absorb planets and species into their empire through fear, violence, and manipulation. Because their ideology is in stark contrast to the peaceful ideology of the Federation, they are bitter enemies during the twenty-third century. They have a dark complexion with a very distinctive brow ridge.

Romulan Empire: Distant relatives of the peaceful, emotionally-suppressive Vulcan species, Romulans have retained much of the war-like culture of their ancestors. Like Vulcans, they have pointed ears and slanted eyebrows. They are well-known for their development of a cloaking device, rendering their ships invisible. The renegade Nero and his crew were of the Romulan species.

Vulcans: One of the founding species of the Federation, the Vulcans helped Earth to advance into a more modern and intergalactic era. They are most notable for their pointed ears and slanting eyebrows. They are a highly-intelligent race who adheres to Surakian philosophies which teach the control of emotions so they do not control the individual. One of the main characters, Spock, is of Vulcan descent.

TECHNOLOGY

Constitution-class Starships: These are the most commonly depicted and popular starships of the Federation in Star Trek. They can accommodate upwards of four hundred crew members for long periods of time, making them very self-sufficient in the distant depths of space. They are powered by a matter-antimatter reactor and a fourth-dimensional mineral called dilithium (VERY EXCITING STUFF, LET ME TELL YA!).

The most well-known constitution-class starship is the USS Enterprise, which the main cast of Star Trek crew. Doctor McCoy is the Chief Medical Officer aboard the USS Enterprise, responsible for the physical and mental well-being of the 400+ crew members aboard the starship. Although he has very little command authority within the scope of the Starfleet hierarchy, he does have the power to relieve the Captain if he deems him or her mentally or physically unsound.

Warp Drive: Using the matter-antimatter reactor, certain starships can travel faster than the speed of light at successive warp levels.

Tricorder: A hand-held device that can record audio/video and analyze data from its environment (ex. airborn, physiology, flora, fauna, etc.).

Communicator: A hand-held device very similar in make and function of a flip cell phone. It allows officers to communicate with each other and the starship.

Phaser: Is it...? You guessed it! A hand-held firearm (about the size of a glock?) that shoots a particle beam with can stun, kill, or heat inanimate objects.

Transporters: Teleportation pods that can beam animate and inanimate objects from one place to another. Matter is broken down, transported, and then reshaped at its destination. Doctor McCoy does not like being transported :/ No sir.

Hyposprays: Similar to the newly invented jet injectors in real life, hyposprays took the place of archaic hypodermic needles in Star Trek. Using air compression to inject the liquid, it allows medical professionals to use it successfully on multiple patients without worrying about blood contamination and thus blood-borne illnesses.

personality: Leonard McCoy can be described as the heart of the Enterprise. Whereas Spock is controlled and logical, McCoy is passionate and emotional. A friend to Jim Kirk and Chief Medical Officer of the USS Enterprise, he makes it a point to conjecture whenever he can to support or challenge Kirk and play devil's advocate to Spock. This leads to some heated and colorful debates between the three of them; though, each has a role that tempers the others.

For his part, the doctor's humanly compassion comes from that of a medical physician with a southern disposition. He projects the thoughts and feelings of humanity (aka the general audience), lathered in all their emotional, passionate, hypocritical, and morally ambiguous glory. As he shows in the Reboot movies, his friendship and loyalty overshadow Starfleet protocols when he decides to bring Kirk aboard the Enterprise despite his academic suspension. He feels it is wrong to leave his friend behind despite the rules and regulations. McCoy stands beside Kirk as newfound Captain despite his inexperience and unorthodox plans to thwart Nero because his confidence and loyalty in the man override the total asshattery of the situation. Again, he disagrees with Kirk’s decision to set Sulu in the position of acting Captain with little leverage to threaten Khan. It is not an emotionally comfortable decision to make, and thus it leaves McCoy arguing whether it is truly a morally right decision, not simply a logical one. As these examples show, emotion, instinct, and human morality are what drive McCoy to make his decisions or question those of others.

The emotional spectrum is a necessary part of his job as a healer and a useful identifier for physical or mental deficiencies. Because of this, he sees the strength and importance of emotion. As a psychologist, he uses the emotions of others to assess their physical and mental well-being on a daily basis, whether he is on the clock or not. This can be seen several times in the movies when McCoy regularly trails after Kirk with some medical instrument, even when the Captain is resistant to the CMO's advances.

Just as Spock draws power from logic, McCoy draws power from the evocation of emotion and feeling. It is what provokes much of the antagonism between them. This is best portrayed when McCoy speaks his mind after Spock strands Kirk on Delta Vega after Kirk's outburst on the bridge. While he concedes to the reasoning behind Spock's decision, what irritates McCoy is the fact that while it may have been the logical decision, he didn't feel that it was the right one. Displaying his feelings regularly, he seems to expect it from others because it is a normal and healthy function of the body. Because Spock does not express his emotions, and thus what he is thinking, it causes distrust and suspicion in McCoy. Spock quickly dissects his argument and explains the ignorance in his opinion: his expression of emotion would serve no purpose to the aforementioned situation and would thus be illogical.

While it is true that because McCoy often speaks his mind based on intuition or impulse, he does not always take into consideration the big picture (as shown in the example above), this does not make him optimistic or naïve. His disposition generally appears as grouchy, stubborn, and malcontent. If he isn’t arguing with Spock or keeping Kirk in line with sass, then something is wrong. But these characteristics aren’t the exclusive property of the commanding officers. He shows an initial lack of confidence in Chevok when he adds his input to a tactical plan and claims to be only seventeen. This does not prove that he disagrees on a regular basis with those in their specialized fields, but he certainly doesn’t believe anything too good to be true. Much of his snark likely comes from his life experiences and his profession. Already at 34, he has been married and divorced before enrolling into Starfleet. That shit would make anyone jaded.

And, as a doctor, he has a very intimate relationship with life and death. He has seen what horrors the human race is capable of, has seen pain, suffering, fear, weakness. Yet despite these debilitating traumas, he understands his responsibilities as a doctor, some of which need to be decided without emotion. In a crisis, he must coolly organize those who need the most immediate help against those who must wait. Sometimes it means that there will be sacrifices, and those casualties are McCoy’s responsibility and his decision to make. While not shown in detail, the attack on the Enterprise during their mission to assist Vulcan left the former CMO dead and several officers critically wounded. Taking responsibility for the well-being of his fellow officers, he assumed the position as Chief Medical Officer and no doubt had to make the same difficult choices. These examples show that, while he wears his heart on his sleeve, he is still realistic. Although his bedside manner is called in to question many a time, he is a very compassionate man under all that gruff southern sass. He enjoys his career and responsibility as a doctor and treats all of his patients equally.

powers and abilities: He's woefully Hooman, so no crazy super cool powers, but he has the power of medicine!

Obviously he has a Doctorate in Medicine, but canon doesn't specify in what areas he specializes; however, based on TOS and Reboot shenanigans, I'd say Human Physiology (obviously, since most of Star Fleet is human), Comparative Physiology (emphasizing common alien species like Vulcan, Andorian, etc.), Pharmacology (since he's always pulling some new antidote or drug out of his ass to save the day), and general Psychology (Again, since he's claimed to be responsible for the physical and mental health of the officers on the Enterprise).

He obviously has some combat skills as well, since I am sure they are classes at Starfleet. Nothing excessive outside the realm of basic hand-to-hand, self-defense, survival training, and marksmanship, though.

( GAME INFORMATION )
infinity gem: Time Gem. McCoy's biggest secret is the assisted suicide of his father. After being unable to find a cure for his father's terminal illness, the pain became too great and his father asked McCoy to euthanize him. Several weeks later, a cure was discovered and McCoy has been haunted by this act of weakness all his life. He has deep regrets on what could have been if he had simply waited a little longer. I think he is te perfect candidate for this gem.
power: Molecular Manipulation
housing: 2, 13
inventory:
Science officer uniform (blue tunic, black undershirt, black slacks, black boots)
Starfleet Academy ring
Communicator
Tricorder
Medipouch (includes 2x skin grafting laser, 6x laser scalpels, 1x spray applicator, 1x surgical scissors, 1x medical scanner, 1x hypospray, 3x interchangeable hypospray vials [six different compounds can be housed in one hypospray vial, which generally includes: cordrazine, masiform D, tri-ox compound, dylovene, sterilite, melanex]) (This is an official item outlined in Star Trek reference manuals, I swear!)


thread sample: TDM x3
TDM x1
log sample: It's louder than it should be on a night like this, something McCoy doesn't really appreciate. If he wants noise he'd find Jim and set him loose on the topic of the advantageous effects of Victarium alloy and its destabilizing properties against an enemy ship. And that is something he has no interest in right now. He just wants to drink in peace and soak up the usually quiet atmosphere at this hour. That's apparently not going to happen with the crew behind him playing what looks to be something akin to holographic pool, which seems like the biggest cheat in the galaxy. If you really want to play, you should play it with real balls.

"Here you go, Doc," the bartender passes him the closest thing to bourbon they've been able to match thus far. It's not bad, but it makes him homesick for the real thing.

"I've got a name," he mentions for the umpteenth time. He doesn't understand why the name his mama gave him seems so damn revolting to everyone they have to make up nicknames.

With a shrug, the bartender adds, "I dunno, more fun this way." With that he pulls away to help another patron, his several eyes constantly turning to the group in the back guffawing like the drunk sons of bitches they are. It's enough to make a doctor grumble into his drink, but someone beats him to the chase. What a fool.

McCoy's never seen him before. He's Terran--at least he looks Terran--and completely out of his league when he starts complaining from his table of friends. He eventually gets up from his table and that's the end of that. One of the loud drunks grabs him, which only leads the Terran's girlfriend to spring into action and chaos just ensues. The bartender says something in his native language, probably a curse, and he's off to grab security. Generally, McCoy wouldn't really care. Brawls happen and sometimes people need a good sock to the face to learn their lesson. But one of the men grabs the girl, and McCoy just can't abide by that. You don't grab women and you certainly don't hit them.

He forcibly pushes rubberneckers out of the way until he can get between the man and the woman. "Think it's time you turn around--"

"Think it's time you fuck off! I don't need your help!" That, coming from the woman, is not what he expects when he tries to help a person. Apparently they are both spoiling for a fight and McCoy is only keeping them from it. Just his luck to swoop in to save one idiot from another idiot. Christ! Keeping his shoulders firmly between them, he tries to push the man off, but the woman bites him--She actually bites him with her bacteria-laden mouth!--and the drunk finds this the perfect opportunity to deck him right in the face. That'll be a fun one to explain tomorrow. He can already picture his Captain's face when he sees that damn shiner, and all just to keep two fools from fighting.

Well, they waste no time scrambling over the back of him to get to one another. She gets one hit in before the man has her by the arms and is trying to hold her at bay while she kicks. This time McCoy doesn't even bother trying to announce his commitment to ending this bullshit. The doctor grabs the drunk's arm like he's been trained and twists it off her and behind his back. There's a loud wail and then McCoy's got him down on the ground where he belongs. It's not the most advantageous spot to be. He's surrounded by pissed off patrons and the man's friends, some probably waiting to just kick him in the back. But, sweet baby Jesus, security arrives with a loud piercing whistle and people start to clear out or risk getting locked up.

"Damn... Thought you were a doctor," it's the bartender's voice he hears above the murmur of onlookers and security questioning patrons.

"I am," he affirms with a grunt as he gets off the man below him. "But sometimes a patient needs a taste of their own medicine."
asouthron: (the fuck is that?)


Player Information:
Name: Claire
Age: 24
Contact: ebonlucifer @aim, slanndalous @plurk, yue.katou @gmail.com @email
Game Cast: N/A

Character Information:
Name: Leonard H. McCoy
Suite: WA-1C
Canon: Star Trek XII: Into Darkness
Canon Point: After injecting Khan’s blood into the tribble cadaver.
Age: 32
Reference: http://en.memory-alpha.org/wiki/Leonard_McCoy_(alternate_reality)

Read more... )

Profile

asouthron: (Default)
Leonard H. McCoy

July 2023

S M T W T F S
      1
2345678
9101112 131415
16171819202122
23242526272829
3031     

Syndicate

RSS Atom

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated May. 22nd, 2025 12:15 pm
Powered by Dreamwidth Studios